
Highlight
EdTech platform for ORT exam prep
Context
Highlight is one of Kyrgyzstan's largest online academies for ORT prep (the national university entrance exam). The platform combines video lessons, practice, tests with mistake breakdowns, and curator support into a single learning journey.
The product spans three surfaces: a web app for students, a mobile app with the same functionality, and an admin panel for curators. The audience is school students and applicants preparing for the ORT who want a high score to enter top universities.
My role
I was the sole in-house product designer. I owned the design of all three platforms and the design system that tied them together. I also coordinated two remote designers working on the games — guiding the visuals and keeping them consistent with the overall system.
The challenge
The product grew fast, which created three problems:
- Three platforms evolved without a shared design system — no consistency, colors applied chaotically.
- The curator admin panel was outdated: heavy to read, cluttered layout, unwieldy long tables.
- Students lacked engagement — prep needed to feel less tedious.
Design system
I started with the foundation — the design system. There was a real color problem: colors were applied inconsistently, and developers didn't know which color served which purpose. I built a system of variables and colours modeled on Untitled UI: semantic tokens (not “blue” but “action color”, “error color”, etc.) and a component library.
The key value: the system became a shared language between design and development — developers got unambiguous rules for which token goes where. It also kept all three platforms (web, mobile, admin) visually consistent from a single source.




Admin panel redesign
I fully reworked the curator admin panel. The old version had perception issues (light, contrast) and a cluttered layout — sidebars, tabs, and cards followed no shared logic, with no consistency. I brought everything into one coherent system built on the new components.
I also solved the pain of long tables. Curators work with large volumes of data, and the tables were hard to use. I added filters and column sorting, plus the ability for each curator to choose which columns to display. Now each curator tailors the workspace to their task instead of scrolling an overloaded table.





Student experience
The home screen now leads with what's next: continue the lesson, keep the streak, grab a certificate, try a mock test.


Gamification
To boost student engagement, we added games right inside the platform. In spirit they're close to Duolingo Math: students solve math problems in a game format rather than through dry tests. I owned the game experience design and coordinated the two designers building them.
The goal was simple — make ORT prep less monotonous and give students a reason to come back. The games landed well: students played them actively.





Engagement

Mobile app
The mobile app mirrors the web functionality, but a small screen demands discipline. I brought it to minimalism and usability: removed clutter, simplified navigation, and leaned on the design-system components so mobile and web feel like one product.




Outcome
- Curators: lots of positive feedback — the interface felt more modern and usable.
- Students: actively used the games — engagement went up.
- Team: the design system became a backbone for further development and sped up design-to-code alignment.
- Overall — positive feedback from the team, curators, and students.
Next case
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